
If you've got a full copy of Half-Life 2 then you're already done. You're going to need a copy of a game that uses the Source engine and supports third-party mods. If you've not got Steam, head over to the official website and download the client for Windows (Steam does work on Mac, as does Half-Life 2 but unfortunately free third-party mods that run on OS X are very thin on the ground). Here are a few personal free favourites to get the most out of your Source engine games! Where many developers now charge users for in-house total conversions (Battlefield Bad Company 2: Vietnam, for example) PC gamers have long been able to enjoy similar efforts for free. Many of these games survived the jump from the original Half-Life engine to the Source engine, first used in Counter-Strike: Source & Half-Life 2 (and re-used several times in games like Left 4 Dead). Thanks to the free software development kit (SDK) modders, mappers and modelers were free to hack and mould the engine into completely different games. You might want to just ask the author to make that available in a setting file verse being hard coded.īTW thanks for reminding me of this mod, I'm actually about to do the above for myself later when I try it out cause x500 seems insane.Valve's original hit first person shooter Half-Life gave birth to some wonderful third-party development.

Disable\unsubscribe from original, enable yours from the list and try it out.ītw in the source change m_costMultiplier in the InGameTerrainTool class from 500 to whatever you want (maybe 1 or 2) or I guess you could just change the updatecash() function modifying whatever cost is submitted to like 0 or you could change where m_totalcost is calculated personally I'd just tweak the modifier.



However in the case of your new version this copy you want to place in drive:\Users\username\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\NameOfTheMod\newdllfilename.dll. ok so the ones dl'd from the steam workshop are buried in Steam\steamapps\workshop\content\255710\directory named after workshopID so in your case ( ) 411095553 you should see teraformtool.dll.ĭecompile, export to a project and either make your change, and probably give it at least a slightly different name and recompile.
